Rogue Warrior

Dragunov low poly (scope was made by another artist)

Dragunov low poly (scope was made by another artist)

Dragunov in-game

Dragunov in-game

Screens from 'K.I.S.S.' (see project description)

Screens from 'K.I.S.S.' (see project description)

During development of Rogue Warrior for publisher Bethesda, I created the first and third person models/textures for the 'Dragunov' rifle and worked on the second level, 'K.I.S.S.' which involved modelling, texturing, lighting/effects, building dynamic containers, set dressing.