Sniper Elite: NZA intro cutscene. Lighting, set-dressing, particle effects, etc. (see description for further details of my involvement)
Some of the work I did throughout the development of Sniper Elite: Nazi Zombie Army.
On NZA, I was primarily responsible for the characters and associated particle effects, attachments, etc. Sometimes this involved taking characters from 'Sniper Elite V2' and re-texturing parts of them, other times I got to create new heads like those shown here. I worked closely with the programmers on boss encounters and the 'head pop' when you get a close range head shot - assets, particle effects, triggerable containers, etc.
I was also responsible for zombie-fying the SEV2 front-end menus through decals, lighting, character swaps and object placements.
Finally I was asked to make Hitlers bunker for the introduction real-time cut-scene, light and dress the areas used, create particle effects and setup the timings to match the animator's work.