Morena
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Paul foster concept

Early photo bashing exploration of ideas for clothing and accessories.

Morena

I created this character as part of my studies in the Game Artist 360 course at GameArtInstitute. I initially went into the project with the goal of making a character that could conceivably be a part of a game world such as The Order: 1886, and hopefully show a similar level of polish to the characters within that game.

I used ZBrush for the sculpting, Marvelous Designer for clothing, 3dsMax for the low, Substance Painter to texture, and Marmoset Toolbag for renders/presentation.

The final polycount is ~100k tris and the hair makes up ~25k tris of that (exact counts can be seen on the images)

Huge thanks to everyone who has supported and guided me throughout the project.

More artwork
Paul foster joanna artstation thumbnailPaul foster mech wip3Paul foster quivr hand