Sniper Elite 3

Paul foster 01
Paul foster 02
Paul foster 03
Paul foster 04

For Sniper Elite 3 I created the multiplayer map named 'Ghost Town' and the co-op night time variant 'Tiger Hunt' which required various layout changes for the scripted design. I modeled the terrain and building shells in 3DS Max and populated the level with props* in engine, along with lighting and creating/adding particle effects. Special attention had to be given to creating the collision mesh so that the games cover and movement mechanics worked correctly.

*Sniper Elite 3 relied heavily on outsourced artwork, which in turn meant that the art team, myself included, were responsible for creating reference/asset packs and providing feedback for the outsource team.